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1- Game art pipeline:

• 3D Modeling- learn how to create of 3D shapes and forms using software tools.
• Sculpting- learn how to do refinement and detailing of 3D models using digital sculpting tools.
• Hard surfaces and organic sculpting, Such as weapons, vehicles, and buildings.
• low poly creation for games, animation, and optimization of low poly.
• UV layout and Map baking processes, such as color, normal, ambient occlusion, and displacement.
• Texturing Pipeline. learn fundamentals of color theory, lighting, shading, and material property from industry experts.
• Note: This Course is for beginners from scratch.
• Software: Maya, Zbrush, Substance Painter.
• 3 classes per week - (2 hours each)

Duration - 1.6 yr

Subscription - 1.5 lakh