Game art pipeline:
- 3D Modeling – learn how to create 3D shapes and forms using software tools.
- Sculpting – learn how to do refinement and detailing of 3D models using digital sculpting tools.
- Hard surfaces and organic sculpting, such as weapons, vehicles, and buildings.
- Low poly creation for games, animation, and optimization of low poly.
- UV layout and Map baking processes, such as color, normal, ambient occlusion, and displacement.
- Texturing Pipeline – learn fundamentals of color theory, lighting, shading, and material property from industry experts.
- Note: This Course is for beginners from scratch.
- Software: Maya, Zbrush, Substance Painter.
- Classes: 3 per week (2 hours each)
Duration – 1.6 yr
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