Game art pipeline:

  • 3D Modeling – learn how to create 3D shapes and forms using software tools.
  • Sculpting – learn how to do refinement and detailing of 3D models using digital sculpting tools.
  • Hard surfaces and organic sculpting, such as weapons, vehicles, and buildings.
  • Low poly creation for games, animation, and optimization of low poly.
  • UV layout and Map baking processes, such as color, normal, ambient occlusion, and displacement.
  • Texturing Pipeline – learn fundamentals of color theory, lighting, shading, and material property from industry experts.
  • Note: This Course is for beginners from scratch.
  • Software: Maya, Zbrush, Substance Painter.
  • Classes: 3 per week (2 hours each)

Duration – 1.6 yr

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Game Art Pipeline 01 Game Art Pipeline 02 Game Art Pipeline 03