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• This course teaches how to create and apply textures to 3D models for video games.
• Learn fundamentals of color theory, lighting, shading, and material properties. This is the process of understanding and applying the principles of color theory, lighting, shading, and material properties to textures.
• It involves learning how to use color schemes, contrast, value, hue, saturation, light sources, shadows, reflections, specularity, roughness, metalness, and other aspects of textures to create different effects and moods.
• learning from industry experts who have experience and knowledge in creating textures for video games.
• Software: Substance Painter.
• 2 classes per week - (2 hours each)
Duration - 3 months
Subscription - 60 thousand